On behalf of Ben Supnik, ASN offers you another post regarding the upcoming WED 1.2.
Last weekend I – Ben Supnik – was in Columbia, South Carolina for the second X-Plane developer’s conference – that is, the US meeting. I’ll try to write that up later, but first a quick note on WED 1.2. We had Tom Kyler on site, and his demonstration of WED 1.2 with the new lego brick objects turned out to be the surprise hit of the weekend.
It’s one thing to say “we’re going to crowd-source airports” – it’s another to show the pieces in action. WorldEditor 1.1 is released, and WED 1.2 is available as a “developer preview” – it’s that developer preview we showed at the conference.
A real “beta 1″ will be out shortly. What’s a developer preview? It’s an incomplete beta. In this case we didn’t have all of the features of 1.2 in place, but I wanted to get it out there for people to poke at.
Tom set up Seattle using the developer preview, so clearly it’s “usable” – albeit with a heavy dose of caution. My plan is to get WED 1.2 beta 1 released some time this week, with every planned feature except for “submit-to-Robin”, which he and I should probably test internally a bit while we make sure that WED’s output is solid.
Note that if you are making custom scenery, there’s no reason why you can’t use WED 1.1 for now – it’s finished and stable. WED 1.2 has usability and v10 updates, but overlay editing has been available in WED 1.1 for a while.
After WED, the next scenery tools priorities will be:
- Getting ac3d and Blender 2.49 caught up for version 10 technology. For Blender 2.49, I am trying to merge my changes with Jonathan’s, so that users of the public scripts can use my v10 mods without having to rework content. I will send these to Jonathan, and also post some of our newer scripts (e.g. autogen-editing).
- MeshTool 2.x will write v9 meshes, but a new 3.0 version will be needed to make “v10″-style DSFs; this is on my todo list.
What About That Program That Simulates Airplanes?
It’ll take a bit to get through the scenery tools because we are also mid-patch for X-Plane. 10.10 will be the next “patch” with new features. It looks like we will post a 10.06 first with some new translation files that have come back to us from a number of sources.